Bumpiness¶
- Perturb normals to simulate bumps.
- Compute normals from a height field.
- Sample and blend normal maps.
- Convert from tangent space to world space.
This is the sixth part of a tutorial series about rendering. The previous part added support for more complex lighting. This time, we'll create the illusion of more complex surfaces.
This tutorial was made with Unity 5.4.0f3.